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  In this video, I'll introduce you to a site called Design Systems Repo and walk you through several examples of design systems.
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                      If you've used a smartphone,
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                      you've probably noticed how
consistently the apps behave.
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                      Whether posting photos to Instagram,
checking the weather, or even toggling
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                      between apps, iPhone users get pretty
used to their apps behaving "Appley".
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                      Same goes for Android users, tasks
from checking email, to sending texts,
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                      to adding calendar reminders
all have that Android feel.
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                      And when an app behaves
differently than the user expects,
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                      say you tapped the send email icon and
a calendar date picker appears,
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                      the experience feels pretty jarring.
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                      It's no accident your experience
on each mobile platform feels so
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                      consistent. We have robust design
system documentation to thank.
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                      Both Apple and
Google have created design systems for
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                      each of their mobile operating systems.
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                      Google's is called Material Design, and
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                      Apple calls theirs
the Human Interface Guidelines.
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                      Each defines the visual language for
the apps,
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                      interfaces, and
interactions on Android and IOS devices.
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                      Understanding and applying these design
systems is critical for mobile designers.
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                      I've included resources for
both systems in the Teacher's Notes.
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                      But design systems aren't limited
to Google, Apple, or smartphones.
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                      In this video, I'll introduce you to
a site called Design Systems Repo,
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                      and walk you through several
examples of design systems.
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                      Here are a few names you
might be familiar with, Audi,
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                      IBM, Salesforce.
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                      Let's look at Polaris,
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                      the design system belonging to an e
commerce platform called Shopify.
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                      If you're checking out this design system,
note that it might have changed since I
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                      recorded this video, but the basic
features should still be the same.
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                      A good design system presents
the company's brand values up front.
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                      The Shopify experience values
page lays out the six core
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                      values to keep in mind when designing for
a Shopify store.
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                      Because UX design
reinforces the emotions and
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                      feelings users associate with a brand,
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                      many of these terms sound emotional,
CONSIDERATE,
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                      EMPOWERING, CRAFTED, EFFICIENT,
TRUSTWORTHY, FAMILIAR.
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                      If I were designing a Shopify product,
I bookmark this page and
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                      reread these values until
I knew them inside out.
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                      The other sections of the site
present guidance on writing,
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                      designing, and implementing code.
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                      The CONTENT section describes writing for
Shopify products.
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                      The sidebar lists category
names like Voice and tone,
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                      Grammar and mechanics,
Actionable language.
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                      Each category guides those who
are writing content for a Shopify site.
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                      For example,
the Actionable language page includes
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                      language conventions to keep users
moving forward toward their end goal.
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                      The DESIGN section describes the building
blocks of Shopify's visual language.
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                      Some categories like Colors,
Typography, and
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                      Spacing will appear in
almost any design system.
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                      Others like Sounds are unique
to this experience.
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                      The COMPONENTS section combines
the building blocks from
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                      the DESIGN section to create more
complex interactive elements.
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                      If I were creating a form for example,
I would find interface items for
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                      different operating systems, as well
as rules for styling form elements,
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                      instructions for writing body
copy to accompany form inputs,
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                      and snippets of code to guide developers
in building an accessible form.
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                      So that's a brief glance at one
particularly well organized design system.
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                      And while no two design
systems are exactly alike,
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                      in the next video I'll define the most
important parts of design systems,
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                      the sets of rules that inform
a designer's decision making process.
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