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  Now it's time for a bit of cognitive psychology. We'll look at how the human brain processes information and how users approach the user interface with set expectations.
New Terms:
- Cognitive psychology: the scientific study of mental processes
 - Mental model: an explanation of someone's thought process about how something works in the real world.
 
Processes:
- attention
 - language use
 - memory
 - perception
 - problem-solving
 - creativity
 - thinking
 
Alan Dix's four golden rules of navigation:
- Knowing where you are
 - Knowing what you can do
 - Knowing where you are going - or what will happen
 - Knowing where you've been - or what you've done
 
Further Reading:
- The Design of Everyday Things - Donald A. Norman
 - Complete Beginner’s Guide to Interaction Design - UX Booth
 - UX Design Glossary: How to Use - Affordances in User Interfaces - Tubik Studio
 
Resources:
- UX Design Patterns - Treehouse course
 
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                      In the next few videos, we'll explore
topics that overlap with psychology.
                      0:00
                    
                    
                      Let's start with a quick
psychology lesson.
                      0:05
                    
                    
                      Cognitive psychology is the scientific
study of mental processes.
                      0:08
                    
                    
                      The American Psychological Association
breaks it down into these processes.
                      0:14
                    
                    
                      Attention, [SOUND] language use,
[SOUND] memory,
                      0:20
                    
                    
                      [SOUND] perception,
[SOUND] problem solving,
                      0:25
                    
                    
                      [SOUND] creativity, [SOUND] and thinking.
                      0:30
                    
                    
                      This is a broad field.
                      0:34
                    
                    
                      So I'll just touch on the areas that
are most relevant to UX design.
                      0:36
                    
                    
                      In this video,
we'll take a look at mental models.
                      0:41
                    
                    
                      So we know that products
are designed with interactions,
                      0:45
                    
                    
                      but how do they relate to one another?
                      0:49
                    
                    
                      As you know, patterns and
relationships are important in design.
                      0:52
                    
                    
                      People will come to your product
with their own past experiences and
                      0:57
                    
                    
                      expectations of how
your product will work,
                      1:01
                    
                    
                      even if they have no prior
experience with the product.
                      1:05
                    
                    
                      And of course,
                      1:08
                    
                    
                      current users will have memories of
prior interactions with your product.
                      1:09
                    
                    
                      These are called mental models.
                      1:14
                    
                    
                      A mental model is an explanation of
someone's thought process about how
                      1:17
                    
                    
                      something works in the real world.
                      1:22
                    
                    
                      Think of your favorite app.
                      1:25
                    
                    
                      Do you notice any patterns in the way
that the interactions are designed
                      1:27
                    
                    
                      even across several screens?
                      1:32
                    
                    
                      For example, in a note taking app,
                      1:34
                    
                    
                      you may notice a consistency in
the editing interactions across the app.
                      1:37
                    
                    
                      To edit a field, you can edit
the text directly and it auto saves.
                      1:42
                    
                    
                      This works in the same manner no
matter if you're editing a note or
                      1:47
                    
                    
                      changing a profile settings.
                      1:52
                    
                    
                      The consistency of this interaction
across the app forms a mental model in
                      1:54
                    
                    
                      your brain and allows you to have
a predictable seamless experience.
                      1:59
                    
                    
                      An example of a broken mental model
would be if the profile settings
                      2:03
                    
                    
                      page had a different editing interaction
than the note taking screen.
                      2:08
                    
                    
                      Perhaps you'd have to click Edit to
enter to edit mode and then click Save.
                      2:12
                    
                    
                      That'd be confusing if you're expecting
the other more direct auto save option.
                      2:18
                    
                    
                      It'd be much harder to learn how to use
an app with inconsistent mental models.
                      2:24
                    
                    
                      And even worse, inconsistencies
make users question the underlying
                      2:29
                    
                    
                      logic of the product and
the integrity of the brand.
                      2:34
                    
                    
                      That's why apps tend to
share similar mental models.
                      2:37
                    
                    
                      Products are designed to match people's
mental models of what they expect to find
                      2:42
                    
                    
                      on your website and
how they expect to interact with it.
                      2:47
                    
                    
                      For example, people expect to find
the navigation bar at the top or
                      2:50
                    
                    
                      bottom of a screen, and icons for
common screens such as a user profile or
                      2:55
                    
                    
                      settings usually looks similar to
make them easy to identify and
                      3:01
                    
                    
                      reduce cognitive load.
                      3:06
                    
                    
                      For more information about interface and
                      3:08
                    
                    
                      behavioral design patterns,
check out the teacher's notes.
                      3:10
                    
                    
                      Let's delve into a mental model.
                      3:14
                    
                    
                      Alan Dix is an expert in
human computer interaction, and
                      3:17
                    
                    
                      he defined the four golden
rules of navigation.
                      3:22
                    
                    
                      Number one is knowing where you are.
                      3:26
                    
                    
                      This can be in the form of breadcrumbs,
which are links that show the current
                      3:29
                    
                    
                      page in relation to where it fits
with the other site content.
                      3:34
                    
                    
                      Number two is knowing what you can do.
                      3:38
                    
                    
                      This can be a back button that allows
users to return to the previous page.
                      3:41
                    
                    
                      [SOUND] Number three is knowing where
you are going or what will happen.
                      3:46
                    
                    
                      For example, if the user is filling
out a form that spans multiple pages,
                      3:52
                    
                    
                      there should be an indication
to show how many pages remain.
                      3:57
                    
                    
                      [SOUND] Number four is knowing where
you've been- or what you've done.
                      4:01
                    
                    
                      Continuing on with that last example,
                      4:06
                    
                    
                      the form should indicate
the previous data has been saved.
                      4:09
                    
                    
                      A simple feedback message to show
the data has been saved will ease
                      4:13
                    
                    
                      any tension about losing
data if they stopped midway.
                      4:18
                    
                    
                      Since those are the best practices,
chances are that most users have been
                      4:22
                    
                    
                      exposed to navigation that
operates in those ways.
                      4:27
                    
                    
                      Therefore they carry that set of
expectations when they visit a new
                      4:31
                    
                    
                      website.
                      4:35
                    
                    
                      That wraps up mental models.
                      4:36
                    
                    
                      The next time you use an app,
think about its mental models.
                      4:39
                    
                    
                      I'll see you in the next video
where I'll explain affordances.
                      4:43
                    
              
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