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We'll determine the top ten scoring players using List.Sort and the IComparer interface.
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We're ready to do our analysis of
the top ten players in the MLS.
0:00
Let's make a method that will calculate
the top ten players by points per game,
0:04
and return them in a list.
0:08
Public static Get TopTenPlayers, whoops.
0:13
And we'll give it a list of
all the players, players.
0:22
We'll need to first sort the players
by the points per game property in
0:33
descending order.
0:36
The list type has a method on
it called sort, players.sort.
0:38
Let's check out the docs for
it by hitting F1, here it is.
0:45
When you use the sort method with strings,
it'll just sort them alphanumerical.
0:50
But since our list has objects,
0:54
we'll need to tell the sort method
how to sort the elements in the list.
0:56
We can do that by using a comparer.
1:01
Let's click on that version here.
1:04
Sorts the elements in the entire
list using the specified comparer.
1:08
Let's click on IComparer here.
1:13
Defines a method that a type
implements to compare two objects.
1:17
IComparer is an interface which
you might not have seen before.
1:22
An interface contains signatures
of properties and methods for
1:26
which a class can implement.
1:29
It's like a blueprint.
1:31
It tells us how we
should create our class.
1:32
So in order for us to implement this
IComparer interface to use in our method,
1:35
we'd need to make sure that
it has this method compare.
1:40
Let's check that one out,
this method has two parameters of type T,
1:45
which in our case would be player and
returns in int.
1:51
Back in our code,
we can create a new class for
1:56
our comparer at Class and we'll call it
2:01
PlayerComparer We'll
change this to public,
2:06
and we'll need to inherit
from the IComparer interface,
2:14
IComparer of Player.
2:20
Notice that the IComparer of
Player has a red squiggly line.
2:28
Visual Studio is telling
us that our PlayerComparer
2:33
does not implement interface
member IComparer Player,
2:36
because we haven't added the compare
method that the interface defines.
2:40
So inside the class, we'll need
to create a method named Compare
2:44
that matches the signature of
the method in the interface.
2:48
We can use quick actions like we did
before with adding the namespace, but
2:51
this time hitting Ctrl+period.
2:55
Here it says Implement interface, and
2:59
it even shows us a preview of the method,
we'll choose that.
3:01
This method will return an integer based
on the comparison between player X and
3:07
player Y.
3:12
Now we need to add the logic inside
the method that determines which one is
3:13
greater than the other based on
the points per game value of each player.
3:17
Let's go back to the docs for
that compare method, so
3:22
that we can figure out
what we need to return.
3:26
A signed integer that indicates
the relative values of X and
3:29
Y, as shown in the following table.
3:32
If X is less than Y, we'd return a number
less than zero like negative one.
3:35
If they're equal then we'd return zero.
3:41
And then if x is greater than y,
then return something greater than zero,
3:43
like one.
3:47
Now back in our Compare method,
3:49
let's start with the first
scenario where x is less than y.
3:51
If X.pointspergame is less than
3:58
y.pointspergame then
will return negative one.
4:03
Then we'll do an else if x.pointspergame
4:12
is equal to y.pointspergame
then return a zero
4:18
and one more else if x.pointspergame
4:27
is greater than y.pointspergame,
then return one.
4:32
And down here at the end,
we'll just return a 0 to make it happy.
4:42
This seems like it should work just fine,
but I think there's a cleaner,
4:50
more concise way to
determine this comparison.
4:54
All types at implement
Icomparable like string and
4:57
and end in double have
a method called compared to.
5:01
Our points per game property is a double,
ao should have that method on it.
5:05
Let's check it out
xpointspergame.compareto,
5:10
Compares this instance to
a specified object and
5:16
returns an integer that indicates whether
the value of this instance is less than
5:20
equal to or greater than
the value of the specified object.
5:24
What a mouthful, but
that is exactly what we need.
5:28
Now we can take out all of our logic and
replace it with one line of code.
5:31
If
x,pointspergamecompareto(y.pointspergame),
5:35
and not an if we just need to return
5:44
the result of the compare to method.
5:52
Let's get back to our top ten players and
5:54
we can call the list.sort
with our new comparer.
5:57
Sort(new PlayerComparer()); And
6:01
return players; but we only want
to return the first ten players.
6:10
So let's add a loop and a counter so
6:17
we can break out of the loop
once we've printed out ten.
6:19
We'll need a new list
to store our players.
6:22
var top ten players = new list of player.
6:24
We're missing a return type too.
6:33
Then in here, we' ll make ourselves
a counter, int counter =0.
6:44
And then, a foreach ( var player in
6:50
players) then we'll add a player
6:56
to topTenPlayers.Add, a player.
7:01
Then we'll increment our counter,
and once the counter gets to ten,
7:10
counter = 10 then we'll
just break out of the loop.
7:16
Then we'll need to return topTenPlayers.
7:26
All right now up in our main method, we
7:31
can use this foreach loop to print all the
players from our get topTenPlayers method.
7:34
var top ten players = get
7:40
toptenplayers and pass it all the players
7:44
then we'll need to copy/paste here for
7:53
each player in top ten players, and
we'll right a little more to the console.
7:57
Let's right out Name, FirstName and
then we'll print out the points.
8:05
We'll say PPG, for points per game.
8:16
Then the player.PointsPerGame.
8:23
All right let's run it, F5.
8:29
Uh-oh.
8:35
Looks like we've got a bug.
8:36
We sorted points per game ascending and
not descending, so
8:38
we got the players with the least
amount of points per game.
8:42
Why don't you take a moment after this
video to see if you can fix this bug?
8:45
And in the next video I'll
show you how I would do it.
8:50
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