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Encapsulation with properties allows us to change how object's attributes are implemented behind the scenes.
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Looking back over the code
we've just written,
0:00
I can see some improvements we could make.
0:02
The first thing I see is
that we have two lines
0:05
that are identical to each other here.
0:08
A common saying coders use
is keep your code dry.
0:11
Dry stands for don't repeat yourself.
0:14
Having duplicate or
0:17
even similar code like this is one
example of what's known as a code smell.
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A code smell is something in the code that
indicates that there's a potential problem
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with how the software is designed.
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Let's look at why having these
duplicate lines might be a problem for
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us and then see how we can fix it.
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Let's take a closer look at these lines.
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In both lines,
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the location property is being set to the
location on the path at this _pathStep.
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In the case of constructor
the _pathStep is zero.
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And in the move method, the _pathStep
is just the next step on the path.
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In either case,
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the location property is being set to
reflect where the invader is on the path.
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So whenever _pathStep changes,
the location must also change.
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This can be problematic as
we add more to this class.
1:04
You see, these two places might not be
the only places we'll want to change
1:07
the _pathStep in the future.
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If we ever add code that
touches the _pathStep field,
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we'll need to be sure
to update the location.
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What if someone who doesn't
know this code as well as we do
1:19
wants to make some changes?
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They'll need to know this very
obscure piece of information.
1:24
So the root cause of this code smell
is that we have a property that must be
1:27
updated every time another field changes.
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We can fix this by computing
the location every time it's requested,
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instead of storing it every time
the _pathStep field changes.
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This is a good solution, so
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long as computing the new location
isn't a really expensive operation.
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We know that computing the new location is
just an array lookup inside the path class
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and array lookups are not
expensive operations.
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To do this, we need to introduce
the idea of a computed property.
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A computed property is a property
that doesn't wrap an actual field.
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Remember, this property, as it's
written right now is really a field,
2:04
a getter method and a setter method.
2:08
Let me rewrite this property so that it's
computed each time the getter is called.
2:11
So we'll get rid of the setter.
2:16
And now expand this property a little bit.
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Now in here, we'll just return
the location that the invader's at,
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given the _pathStep.
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We no longer need to update
the location anymore.
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Now, no matter what _pathStep is set to or
when and where it's set, the location
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property will always accurately
reflect the location of the invader.
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Now instead having a property
thatβs a field, a getter and
3:02
a setter, we now have what looks
a lot more like a simple method.
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In fact, we could have coded
this up as a method too.
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But this is actually a very good case for
a computed property, though.
3:13
You see, the user of this class doesn't
need to know that the location property is
3:16
actually computed from the _path and
_pathStep fields.
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All they need to know is that they
can type invader.location and
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get the location of
the invader on the map.
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This is an implementation
detail that's best hidden.
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And because we did proper encapsulation
with access modifiers and
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properties, we were able to make
this change without changing
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anything about the way this
class is used by others.
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It can sometimes be difficult to decide
whether to write a property or a method.
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There is sometimes a tendency to turn
every method that doesn't have parameters
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into a computed property.
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Properties intentionally look like fields
because they should be used like fields.
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They should do simple things
related to getting and
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setting data that's stored in the object.
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That's a general guideline for deciding
whether to write a property or a method.
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There's also an expectation when using
a property that it's going to be
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a reasonably inexpensive operation and
return quickly.
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Just keep this in mind when writing
properties and you'll be all right.
4:16
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